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Category >> Paper

Jun 24
2008

Build Theory: Karith Human base A Rank 2, H Default Left

Posted by muaddib in PaperBuilding

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Karith consists of 173 base locations, 7 of which are A ranked spots

To be considered a A ranked spot the spot has to have the following:

 

  • Ease of access from starting location
  • Map Control
  • Quick access to likely enemy base locations
  • Ease of Defense

 

For humans these spots are:

 

  • Elevator room (Ele)
  • H Default Left (left)
  • H Default Right (Right)
  • Slow door (Slow)
  • Dark Stair (Dark)
  •  Soda in A default (Soda)
  • Gimp hall that nobody ever builds in (Gimp)

 

 This post will cover H Default Left for Humans

 

Left, while not offering Map Control or Easy access to enemy base locations, does offer an easy move in any stage and is not that difficult to defend provided you deal with snipers.

 

This area offers large runups over the top making it easy to defend  while the bottom has a much shorter distance.  it is common for large aliens to simply wait around the corner leading to outside feeding off of players who chase retreating aliens.

 

Building

 

There are several different permutations for this location, this post will cover general theory and not exact builds.

 

RC: typical build is to shove RC into the corner and build around it this gives the RC good defense on two sides but gives it no cover from snipers or maru hops.

 

The box on the right by the lower door does offer some cover to the base from snipers and keeps rants from running a direct assualt.

 

Arm: the arm has several possible positions in this area, from close to the RC to hiding under the stairs.

 

Medi: as with arm there are many different styles to bulding but generally it is placed close to the arm for ease of use.

 

 Turrets: general build style with turrets for this location, and for almsot all open floor locations to to build them in a ring formation, while this offers all around coverage to does not concentrate fire well and is easy to isolate single rets and take them out.

 

Defense

 

Large guns covering bottom, chain or luci for example. 2 - 3 out of 5 players per team

hitscan jets covering top for maximum damage while attacking and retreating.  1 - 2 per 5 players

adv Ckit to maintain structures. 1 per 5 players

Backup to both help maintain structures and cover defense. 1 per 5 players

 

Example:

 

12 players

  • Builder
  • Builder backup
  •  4 - 6 to cover bottom
  • 4 - 6 to cover top

 

The defenders can also be used to assualt A base if the location is known, however no more than 50% should be used to assualt at one time unless it is confirmed that the OM and large aliens are down. Still best to leave at least 2 -3 in base to cover.

 

You will have to watch out for adv goons coming in over the top and using small ledge to snipe or using the stairs to cover them while sniping.

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Jun 23
2008

Build Theory: Karith Human base A Rank 1, Elevator Room

Posted by muaddib in PaperBuilding

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Karith consists of 173 base locations, 7 of which are A ranked spots

To be considered a A ranked spot the spot has to have the following:

 

  • Ease of access from starting location
  • Map Control
  • Quick access to likely enemy base locations
  • Ease of Defense

 

For humans these spots are:

 

  • Elevator room (Ele)
  • H Default Left (left)
  • H Default Right (Right)
  • Slow door (Slow)
  • Dark Stair (Dark)
  •  Soda in A default (Soda)
  • Gimp hall that nobody ever builds in (Gimp)

 

 This post will cover Elevator Room for Humans

 

While Ele does not offer Map control or ease of access to enemy locations it does offer superior defensive abilities and is easy to access after S2.

 

Building

 

Place RC behind boxes on the left side slightly away from the side wall, allows placement of defense on the back end.

Place arm against RC tightly with medi in front close enough that it does not block the vent.

Place both nodes over top of the Arm giving it cover from attack after SD.

Place 1 ret on top of box covering the RC

Place DC on box to protect RC rear

Place ret behind DC to protect RC side (replace with Tesla at S3)

Place 1 ret each on both the left and  right boxes covering medi, nodes and vent(at S3 replace right ret with tesla covering vent)

Place 1 ret on front box to protect DC

 Place one ret on front edge of left box to protect against speed marus and sgoon pounce attempting to reach arm and nodes in SD this ret will likely fall first, it must be maintained.

 

Defense of Ele should consist of:

 

Chain jets covering front door, 1 - 2 for every 5 players on the team

Pulse batt to cover vent, backup the builder, and reserve cover on base proper 1 per 5 players on the team

Adv Ckit to maintain structures, 1 per 5 players on the team

Jet assault to push outside. Useful for A base rushes, 1 - 2 per 5 players on the team. Reserve Pulse Batt will generally travel with scout on assault runs.

 

Example:

12 players

  • Builder
  • Builder Backup
  •  3 - 5 Defenders
  • 5 - 7 Assualt 

 

Builder maintains structures with help from backup

Defenders cover front door and work button for incoming allies

Backup works with defenders

Assault team attempts to attack A Base either via front door or vent

 

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Jun 09
2008

Building in 1984

Posted by SilverFox in PaperBuilding1984

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Here paper finds a room with a single entrance, and manages to stack turrets in a manner that maximizes damage in a tight area.  Its nearly impossible to do any damage w/out dying.  Is it possible to snipe away at turrets?

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Jun 09
2008

How to build a great Tremulous base.

Posted by SilverFox in PaperIntroBuilding

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If you want to be better at Tremulous, its a good idea to spend some time as a spectator.  Pay attention to how better players strategize, and handle gameplay.  Since I'm on a laptop (no mouse) for a few weeks, offensive classes are really tough to play, so I'm going to try and improve my building.

There are many great builders in this game, and most of them frequent the Pure Tremulous servers.  One of my favorites is Paper Cut.  In an attempt to improve my building-fu, I'm going to document anything I see or find from Paper elsewhere.  The purpose of putting them here isn't really to expand or regurgitate what Paper may have already published, but more to provide a single location where others may review photos, demos, videos and posts.


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