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		<title>Blog entries  tagged 'Paper'</title>
		<description>Blog entries  tagged 'Paper'</description>
		<link>http://www.mercenariesguild.net</link>
		<lastBuildDate>Fri, 21 Nov 2008 15:40:37 +0100</lastBuildDate>
		<generator>FeedCreator 1.7.2</generator>
		<item>
			<title>Build Theory: Karith Human base A Rank 2, H Default Left</title>
			<link>http://www.mercenariesguild.net/component/option,com_myblog/show,build-theory-karith-human-base-a-rank-2-h-default-left.html/Itemid,0/lang,en/</link>
			<description>Karith consists of 173 base locations, 7 of which are A ranked spots&lt;br/&gt;To be considered a A ranked spot the spot has to have the following: &lt;br/&gt;&amp;nbsp;&lt;br/&gt;Ease of access from starting locationMap ControlQuick access to likely enemy base locations Ease of Defense &amp;nbsp;&lt;br/&gt;For humans these spots are:&lt;br/&gt;&amp;nbsp;&lt;br/&gt;Elevator room (Ele)H Default Left (left)H Default Right (Right)Slow door (Slow)Dark Stair (Dark)&amp;nbsp;Soda in A default (Soda)Gimp hall that nobody ever builds in (Gimp)&amp;nbsp;&lt;br/&gt; [...]</description>
			<author>muaddib</author>
		<category>Paper</category>
 <category>Building</category>
		</item>
		<item>
			<title>Build Theory: Karith Human base A Rank 1, Elevator Room</title>
			<link>http://www.mercenariesguild.net/component/option,com_myblog/show,build-theory-karith-a-rank-1-elevator-room.html/Itemid,0/lang,en/</link>
			<description>Karith consists of 173 base locations, 7 of which are A ranked spots&lt;br/&gt;To be considered a A ranked spot the spot has to have the following: &lt;br/&gt;&amp;nbsp;&lt;br/&gt;Ease of access from starting locationMap ControlQuick access to likely enemy base locations Ease of Defense &amp;nbsp;&lt;br/&gt;For humans these spots are:&lt;br/&gt;&amp;nbsp;&lt;br/&gt;Elevator room (Ele)H Default Left (left)H Default Right (Right)Slow door (Slow)Dark Stair (Dark)&amp;nbsp;Soda in A default (Soda)Gimp hall that nobody ever builds in (Gimp)&amp;nbsp;&lt;br/&gt; [...]</description>
			<author>muaddib</author>
		<category>Paper</category>
 <category>Building</category>
		</item>
		<item>
			<title>Building in 1984</title>
			<link>http://www.mercenariesguild.net/component/option,com_myblog/show,building-in-1984.html/Itemid,0/lang,en/</link>
			<description>Here paper finds a room with a single entrance, and manages to stack turrets in a manner that maximizes damage in a tight area.&amp;nbsp; Its nearly impossible to do any damage w/out dying.&amp;nbsp; Is it possible to snipe away at turrets?&lt;br/&gt;&amp;nbsp;  &lt;br/&gt;</description>
			<author>SilverFox</author>
		<category>Paper</category>
 <category>Building</category>
 <category>1984</category>
		</item>
		<item>
			<title>How to build a great Tremulous base.</title>
			<link>http://www.mercenariesguild.net/component/option,com_myblog/show,how-to-build-a-great-tremulous-base..html/Itemid,0/lang,en/</link>
			<description>If you want to be better at&amp;nbsp;Tremulous, its a good idea to spend some time as a spectator.&amp;nbsp;&amp;nbsp;Pay attention to how&amp;nbsp;better players strategize, and handle gameplay.&amp;nbsp; Since I&amp;#39;m on a laptop (no mouse)&amp;nbsp;for a few weeks, offensive classes are really tough to play, so I&amp;#39;m going to try and improve my building.&lt;br/&gt;There are many great builders in this game, and most of them frequent the Pure Tremulous servers.&amp;nbsp; One of my favorites is Paper Cut.&amp;nbsp; In an attempt  [...]</description>
			<author>SilverFox</author>
		<category>Paper</category>
 <category>Intro</category>
 <category>Building</category>
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