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Mercenaries Guild

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Jun 23
2008

Build Theory: Karith Human base A Rank 1, Elevator Room

Posted by muaddib in PaperBuilding

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Karith consists of 173 base locations, 7 of which are A ranked spots

To be considered a A ranked spot the spot has to have the following:

 

  • Ease of access from starting location
  • Map Control
  • Quick access to likely enemy base locations
  • Ease of Defense

 

For humans these spots are:

 

  • Elevator room (Ele)
  • H Default Left (left)
  • H Default Right (Right)
  • Slow door (Slow)
  • Dark Stair (Dark)
  •  Soda in A default (Soda)
  • Gimp hall that nobody ever builds in (Gimp)

 

 This post will cover Elevator Room for Humans

 

While Ele does not offer Map control or ease of access to enemy locations it does offer superior defensive abilities and is easy to access after S2.

 

Building

 

Place RC behind boxes on the left side slightly away from the side wall, allows placement of defense on the back end.

Place arm against RC tightly with medi in front close enough that it does not block the vent.

Place both nodes over top of the Arm giving it cover from attack after SD.

Place 1 ret on top of box covering the RC

Place DC on box to protect RC rear

Place ret behind DC to protect RC side (replace with Tesla at S3)

Place 1 ret each on both the left and  right boxes covering medi, nodes and vent(at S3 replace right ret with tesla covering vent)

Place 1 ret on front box to protect DC

 Place one ret on front edge of left box to protect against speed marus and sgoon pounce attempting to reach arm and nodes in SD this ret will likely fall first, it must be maintained.

 

Defense of Ele should consist of:

 

Chain jets covering front door, 1 - 2 for every 5 players on the team

Pulse batt to cover vent, backup the builder, and reserve cover on base proper 1 per 5 players on the team

Adv Ckit to maintain structures, 1 per 5 players on the team

Jet assault to push outside. Useful for A base rushes, 1 - 2 per 5 players on the team. Reserve Pulse Batt will generally travel with scout on assault runs.

 

Example:

12 players

  • Builder
  • Builder Backup
  •  3 - 5 Defenders
  • 5 - 7 Assualt 

 

Builder maintains structures with help from backup

Defenders cover front door and work button for incoming allies

Backup works with defenders

Assault team attempts to attack A Base either via front door or vent

 

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Comments (1)Add Comment
Wow
written by SilverFox, August 21, 2008
Nice!!! I'll have to try the nodes, I'm suprised that works. I'm also suprised to see the use of tesla's. I'd like to hear the ration behind using these?

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