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Warning: Tyrants may be hazardous to your health.
 

Mercenaries Guild

We Do Stuff!

* = Represent actions to be taken by Actors.

- = Represent lines of the script that will appear on screen/read.

– START MOVEMENT DEMO –

-Introduction to Human Movement-

*Enter Scene, Select Human Team. Select Rifle.*

*Actor Spawns. Moves off the spawn*

-Moving a Human around a Tremulous map requires more thought than in other games.-

-Aliens can stick to walls and ceilings, and therefore can reach places a Human cannot.-

-It also means they hide above doorways and on ceilings to surprise humans-

*Actor Runs out of the base without looking around. Quickly gets killed by dretch from behind*

-You didn't even see where the alien attack was coming from because it was so quick. You have stay on your toes.-

-When emerging from any doorway, always look around and look up for any aliens hiding above.-

-In a long coridor also remember to periodically look behind you, because some aliens move silently.-

*Actor Runs out of the base exactly the same way as before, but looks up and sees the hiding alien. Kills the alien.*

*Actor continues to run until he reaches a long hallway. Runs half-way down the hallway and looks behind.*

*Dretch moves towards the human from behind, but is killed before reaching the human.*

-You didn't hear that dretch moving did you? Smart aliens won't let you know they're around before it's too late-

-Stay on your toes. There are lots of good hiding places in Tremulous.

– END MOVEMENT DEMO –

 
moving_around_the_map_demo.txt (203 views) · Last modified: 2008/02/14 14:33 by 198.103.167.20
 
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