January 09, 2009, 09:35:00 AM
 

News : Talk with us Live! #mercenariesguild @ chat.freenode.net OR Click Here

  Show Posts
Pages: [1] 2 3 ... 9
1  Public / MGDevelopment Server / Re: My Opinion On the Current Balance Changes. on: January 08, 2009, 08:28:16 AM
First of all, keep in mind that the usual skill level as you pointed out is significantly above average on mgdev, so it's only natural that you'll have a harder time getting kills there. To address your actual points:

When you saw a tyrant in 1.1, the usual reaction was fear, because the most likely outcome is your death. Taking one down took the most expensive equipment or a large team effort, and in either case there was a decent chance of some casualties in the process. I think the changes to the lucifer cannon make it more of a "human tyrant" in that it's actually difficult to survive one. The original lucifer cannon hurt if it hit you, sure, but any weapon whose projectiles you can walk away from cannot inspire fear.
It's balanced by the slow charging time and high repeats. A steady stream of suicidal dretches, if poisoned, will be enough to keep you returning to your base.

The tyrant's role is much more defensive now, yes. I prefer it like that. One of the best things about mgdev is how every class remains useful throughout the game.
2  Public / MGDevelopment Server / Re: Different views in trem... on: December 30, 2008, 09:36:57 AM
/bind p toggle cg_thirdperson
much, much simpler.
3  Public / Application Center / Re: BigGamer's application on: December 29, 2008, 09:49:42 PM
and what about my apply please ?   Undecided

Sorry about this - the website is in need of renewal, the advanced dretch is down, and the PT servers have been very empty lately, so it's been harder than ever to track our recruits. We haven't forgotten you (at least, I haven't) but the recruitment system is not currently in great shape, so I'm afraid your application is delayed through no fault of your own.
4  Public / MGDevelopment Server / Re: More thoughts on the MGDEV sever on: December 29, 2008, 09:46:08 PM
After playing some more on the MGDEV server I have this to say:

I hate auto-repair. If your base is starting to fall foul to an adv. goon, you may wish to grab defensive gear instead of keeping on repairing (say, if there are few to no defenders in your base). Auto-repair makes this incredibly difficult because you have to look at something that is undamaged to sell your ckit/ackit. I don't think holding down right-click (which stops the repair action) helps. While you technically could look at the roof (or make binds to look up, sell weapon, look down, buy weapon) to prevent this, it really should be unnecessary.

In general, I expect actions to be explicit, and if you ever have to explicitly stop an action, it should be something you are always doing, not something like repair. Auto-repair isn't really even that much of a convenience because you rarely start repairing something that you are not explicitly trying to repair (unless someone is glitch-building) and right-clicking is hardly difficult.
This sounds like a bug. I'll see what I can do to resolve it.

I think I like that you now gain progress toward stageup even if a turret or tube (mainly turret) since it seems more "fair". However I wonder if this will upset game balance/gameplay.
Well... that's sort of the idea Tongue
Firstly, I am worried that this will grant more incentive for the winning team to camp
I don't see this happening. Camping less useful now for various reasons, especially given that the enemy can now stageup by fighting your turrets rather than your players.
I am also worried that the newly nerfed rant will become even more of a hindrance because they now help stageup a *lot* and it might become too much of a better idea to stay dretch/basi/mara/shotgun rather than goon/tyrant/chainsuit. While this may not disturb the balance between alien/humans much, it will change the strategy quite a bit. Players may shy away from more advanced material because it not only gives more cash the enemy, but more stage points as well. It may also mean that if a tyrant/advgoon/luci/chainsuit rush is held off by a team with an inferior stage, staging up will become easier thus decreasing the momentum effect.
Both good things in my opinion. One of the things I love most about mgdev is how all classes remain useful at all stages of the game, and a team at stage 3 may well be composed of advanced basilisks for support, advanced marauders to zap at the tight defences, advanced dragoons to snipe and chomp what they can't manage, and a tyrant or two to mop up the human defence. It makes for a much more varied and interesting game.
And if a team of tyrants and advanced dragoons fails to take down a lower-staged human base, I think the humans should be rewarded for their defensive play.
5  Public / MGDevelopment Server / Re: More thoughts on MGDEV, particularly devolve/withdraw on: December 16, 2008, 04:25:28 PM
ref: http://www.mercenariesguild.net/forum/index.php?topic=704.0
and: http://tremulous.net/forum/index.php?topic=7587.0
6  Public / MGDevelopment Server / Re: kick and ban for no apparent reason... on: December 11, 2008, 01:20:46 PM
Firstly, it's hugely helpful to have the name you were banned under in any discussion of this sort. I've just removed a ban for william and a ban for crunk juice, but I can only guess which, if either, of these are you.

Unfortunately the logs aren't very clear on exactly what happened. It looks like your friend FakeTree was running two clients to deliberately twist the vote in his favour though, so I've banned him for a couple of weeks from mgdev2.

We can disable votes or whatever, but generally that ends up hurting as much as helping the situation. Next time, try IRC - #mercenariesguild on chat.freenode.net - and you're much more likely to get a rapid and appropriate response.
7  Public / Tremulous / Re: Optional VMS Latiku patch on: November 22, 2008, 07:09:01 AM
Look through your autogen cfgs for lines containing ui_menuFiles or cg_hudFiles, and remove them. That should solve your post-deleting error.
8  Public / Off Topic / Re: retarded newbie question on: November 02, 2008, 03:51:56 PM
Try using "gksu" - it's essentially a graphical interface to sudo.

But I agree with David that it would be much better if you fixed the permissions so that you could play it unprivileged. Otherwise you're one buffer overflow away from catastrophe.
9  Public / MGDevelopment Server / Re: Reloading bugs on: October 27, 2008, 03:03:01 PM
Nice catch[es]. The first one at least should be fixed, both in tremulous SVN and the next release on mgdev.

The other one is probably also fixed, but I didn't check.
10  Public / MGDevelopment Server / Re: New binds related to the Dev server on: October 12, 2008, 08:07:55 AM
Oh so they aren't separated.

If i do the Cmd u mentioned, i won't be able to dodge?

Try it and see Smiley
11  Public / MGDevelopment Server / Re: New binds related to the Dev server on: October 09, 2008, 04:08:05 PM
Dodging forwards is sprint, or you can try setting cg_alwaysSprint to 1
12  Public / MGDevelopment Server / Re: New binds related to the Dev server on: October 09, 2008, 12:44:03 PM
+button6 does what?
dodge

ui_messagemode : is it the new Area Message mode?
ui_messagemode2 : is it the new team Area Message moe?
These are both the same as messagemode and messagemode2 except prettier because they use a better font.

And someone says +button12 for dodge, is it still accurate?

Nope.
13  Public / MGDevelopment Server / Re: New binds related to the Dev server on: October 05, 2008, 05:56:13 PM
It's inaccurate.

The only three binds unique to mgdev are
ui_messagemode
ui_messagemode2
+button6

Mods have their own settings because each has its own autogen.cfg. Open up your console, type /fs_homepath, and have a lookat the folder it gives. You'll see base and mgdev and maybe other folders: the autogen.cfg in each stores your settings.
14  Public / Application Center / Re: Shagrath's Application on: September 30, 2008, 02:57:06 PM
Like Blender?

Blender can do it, but you have to track down some scripts before it will export for you. I forget exactly which or where.
15  Public / Public Guild / Re: How do we help newbs become pros? on: September 21, 2008, 04:05:20 PM
You don't need fraps to record video of Tremulous, you can use /video and /stopvideo.
It doesn't work on old clients though, so go get the MG client
Pages: [1] 2 3 ... 9