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Topic: MG Dev Server feedback  (Read 11371 times)

nand
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« on: December 01, 2007, 10:33:14 PM » First post

Hi, just dropping a quick note on my experience on the MG Dev server. . .

First of all, I'd like to say that it looks very neat and clean.  It would be interesting to play it with more people to experience the new game dynamics.  I also love the new console/speech font; I can finally see that I've left Caps Lock on before sending out an embarrassing all-caps message!

One thing I noticed that perhaps you can look into is that after I quit to main menu and tried to rejoin the Pure Tremulous sever, which was actually full, the interface seemed to lock up with my mouse stuck on the server selection.  In the console, it said "Server is for low pings only".  I had to /quit and start it again to get back into the PT server.  I tried to reproduce the error, but couldn't actually find a full server at the time - maybe this was just a one-off.

Best of luck in the continued development!

Thanks,
nand
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deathonice
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« on: December 02, 2007, 01:51:56 PM » Reply #1

I agree - However, I'm not at all used to the text there.

The barricades are awesome Cheesy
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Garoth
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« on: December 02, 2007, 10:52:08 PM » Reply #2

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nand
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« on: December 04, 2007, 10:23:14 AM » Reply #3

Oooh, a request please:

Can I get an option to instantly die when :Basilisk: gassed.  You could call it the weak stomach setting. 

Either than or make lisks cost more than a tyrant.  Considering they can heal too, it seems a lisk would be the most important part of a ATCs campathon.

Wink
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KillJoy
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« on: December 04, 2007, 11:35:54 AM » Reply #4

Its cool but whats the maprotation list?

p.s. idk but maybe it could have more then 16 spots GJ though nand i like it.
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Lakitu7
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« on: December 04, 2007, 12:11:04 PM » Reply #5

Its cool but whats the maprotation list?

At the moment:
Code:
1   karith
2   niveus
3   tremor
4   arachnid2
5   transit
6   {
7   layouts "starter"
8   }
9   nexus6
10  atcs
11  gloom2beta2
12  nano-beta1
13  utcsb2
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Garoth
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« on: December 04, 2007, 03:12:26 PM » Reply #6

Can I get an option to instantly die when Basilisk gassed.  You could call it the weak stomach setting. 

Close your eyes. You'll die soon enough. Open them when you hear the ringing of the reactor.
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Amanieu
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« on: December 05, 2007, 01:14:05 AM » Reply #7

Unless it has been destroyed, in which case you will hear even more lisk noises  Basilisk Advanced_Basilisk Basilisk Advanced_Basilisk Basilisk Advanced_Basilisk Basilisk Advanced_Basilisk Basilisk Advanced_Basilisk
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nand
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« on: December 05, 2007, 05:08:50 PM » Reply #8

Eeeek! Then maybe offer a suicide pill at the armoury.  :P
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Garoth
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« on: December 05, 2007, 08:19:51 PM » Reply #9

Hahaha...

Sadly, we can't do that. Consider why there is a 20 sec timer on /kill...
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KillJoy
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« on: December 06, 2007, 11:38:38 AM » Reply #10


At the moment:
Code:
1   karith
2   niveus
3   tremor
4   arachnid2
5   transit
6   {
7   layouts "starter"
8   }
9   nexus6
10  atcs
11  gloom2beta2
12  nano-beta1
13  utcsb2

I think a MG sever should have some more of the well extravagant maps.
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Garoth
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« on: December 06, 2007, 01:26:52 PM » Reply #11

Good point. I'll start an internal talk about what else we want.
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3of12
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« on: December 06, 2007, 02:50:36 PM » Reply #12

Good point. I'll start an internal talk about what else we want.

Can we add the map Odin made to the rotation?

I forget the name, but I quite enjoyed playing on it Smiley
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Lakitu7
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« on: December 06, 2007, 05:41:21 PM » Reply #13

The maplist for Dev needs to be restricted to maps that're decently well known and norf-approved for balance so that they don't skew the balance statistics efforts.
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Rend
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« on: December 24, 2007, 09:19:07 PM » Reply #14

The maplist for Dev needs to be restricted to maps that're decently well known and norf-approved for balance so that they don't skew the balance statistics efforts.
I agree.
On a sadder note, I can't seem to get the MG Dev server in my server list =( Any ideas?
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