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Topic: Map Rotation for MG Dev  (Read 4322 times)

Amanieu
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« on: December 10, 2007, 06:11:48 PM » Reply #15

Cannons without low gravity = aliens win
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Medic
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« on: December 13, 2007, 08:49:27 PM » Reply #16

I always thought that the Bunker was fair and balanced in 1.1.
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Garoth
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« on: December 14, 2007, 10:53:23 AM » Reply #17

Yeah, bunker was good. Although the texture set works for the map, it doesn't really fit into trem :-/

Pretty fun map though. I overall agree. I think it would be even better in 1.2 when you can barricade off some of the entrances in that middle collection of rooms area.
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nand
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« on: December 15, 2007, 01:16:09 AM » Reply #18

I'd love to see "paint" replace atcs
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Garoth
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« on: December 15, 2007, 09:28:14 AM » Reply #19

I'd like to see a massive bit of rock replace ATCS. It'd be more fun Tongue

But in all seriousness, what is "paint"?
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Badger
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« on: December 15, 2007, 11:04:10 AM » Reply #20

How about sedna, sokolov, atcs3, and some of the other generally good-quality maps that have been made?

And are just looking for fun, or for 1.2 defaults?
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Garoth
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« on: December 15, 2007, 12:45:17 PM » Reply #21

I started with "just for fun" but I suppose that the maps we most like tend to be good ones.
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3of12
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« on: December 15, 2007, 01:25:05 PM » Reply #22

But in all seriousness, what is "paint"?

You don't want to know............................................
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deathonice
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« on: December 15, 2007, 01:46:40 PM » Reply #23

You've got that right
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Garoth
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« on: December 15, 2007, 01:51:43 PM » Reply #24

I'd love to see "paint" replace atcs

Ah, now I know. I think it is time that we lose all respect for nand Smiley

I'm sure he was kidding though.
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benmachine
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« on: December 15, 2007, 02:28:29 PM » Reply #25

atcs3
We had that before, but Norf told us to take it off. To be honest, one atcs is enough Smiley
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Medic
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« on: December 16, 2007, 01:26:27 AM » Reply #26

ATCS III suffers from its naming scheme.  It could have been called "Big Symetry" and I think people would have liked it and not even bothered equating it to ATCS.
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Garoth
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« on: December 16, 2007, 01:03:42 PM » Reply #27

Medic is right.

Just one note: it's called ATCS3 because the author was challenged to make an awesome ATCS-alike map.
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khalsa
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« on: December 16, 2007, 01:57:11 PM » Reply #28

Medic is right.

Just one note: it's called ATCS3 because the author was challenged to make an awesome ATCS-alike map.

Actually it's called that cause Jex (creator of atcs) asked Lava Croft to make ATCS3, while he worked on ATCS2.

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< Garoth> he doesn't really draw, he doesn't really write, he doesn't really code, and he doesn't really design

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nand
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« on: December 21, 2007, 09:22:42 PM » Reply #29

Quote from: Garoth link=topic=824. msg8752#msg8752 date=1197748303
Quote from: nand link=topic=824. msg8716#msg8716 date=1197702969
I'd love to see "paint" replace atcs

Ah, now I know.  I think it is time that we lose all respect for nand :)
* nand cries
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