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Topic: Additions requiring binds?  (Read 1825 times)

tuple
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« on: December 07, 2007, 08:01:38 AM » First post

The new barricades are nice Smiley

I hear there is a dodge for the humans on }MG{Dev, what is the bind for it?
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David
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« on: December 07, 2007, 08:12:32 AM » Reply #1

/dodge, bind it to whatever you want Smiley
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Amanieu
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« on: December 07, 2007, 08:45:13 AM » Reply #2

How does it work?  Huh
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David
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« on: December 07, 2007, 08:49:48 AM » Reply #3

while your moving, you hit the dodge key, and get punted in the direction your moving.
Helps with dodging or saw pouncing.
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Garoth
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« on: December 07, 2007, 10:25:04 AM » Reply #4

Btw, I had this issue of "where the fuck do I put it if I want sprint on a separate key and my caps lock is escape?"

Then I realized that, when human, I mostly only want to dodge. My solution, therefore, was this little config script:

Code:
1 //DODGE AND JUMP
2 bind SPACE "+moveup"
3 bind ALT "vstr space"
4 set space "bind SPACE +button12; echo Dodging; bind ALT vstr space2"
5 set space2 "bind SPACE +moveup; echo Jumping; bind ALT vstr space"

So the way this works is:
1) You start off in jump mode
2) One press of ALT will put you in Dodging mode (and it will put "Dodging" on your screen)
3) Another press of ALT will put you back into Jumping mode (and will put "Jumping" on your screen)
4) From then on, it will cycle back and forth.

This, for me, has been rather nice because I can do things like:
1) go into jump mode and hop on a turret as builder
2) go into dodge mode on the battlefield
3) be an alien or play on 1.1

However, I realize that this is a temporary solution. Eventually, it will be nice to dodge sometimes and jump sometimes. Also, it seems that dodge will probably be norfed. Still, it's a pretty good solution if you really don't know where to put your newfound dodge key, considering tab, tilde, probably shift, space, q, and e are taken.
« Last Edit: December 07, 2007, 06:11:50 PM by Garoth » Logged

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Medic
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« on: December 07, 2007, 11:47:13 AM » Reply #5

I don't know Garoth, I think you have a pretty solid solution.  I went and created a whole new config (well, copy/pasted) and now I have my dodge config on F8 and my regular human config on F6.  Having your toggle on alt though gives you the ability to move in and out of your config faster than mine does but I think I would have a tendency to forget what mode I'm in.
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Garoth
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« on: December 07, 2007, 01:11:04 PM » Reply #6

Which is why it outputs what mode you're in as text. If you want to "check" you can just press it twice.
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Lakitu7
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« on: December 07, 2007, 03:10:21 PM » Reply #7

Dodge has been changed to +button12 now instead of dodge.
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gustavas
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« on: December 07, 2007, 04:48:44 PM » Reply #8

Also, it seems that dodge will probably be norfed. Still, it's a pretty good solution if you really don't know where to put your newfound dodge key, considering tab, tilde, probably shift, space, q, and e are taken.

I like it.  It seems to help with some of the issues involved.  Reminds me of playing street fighter 2 on the sega genesis.  Having to click select to go between kick and punch mode.  Nice work!
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Garoth
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« on: December 07, 2007, 06:12:26 PM » Reply #9

Updated, and thank you.
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