@Medic: I know you already know this, but although it gives admins a bit of a harder time, but it was more efficient to destroy friendly buildings than to deconstruct due to the timer delay in between decons. For the most part, this is solved with mark decon anyways so it does not make much of a difference. There will be instances where the builder(s) will forget to mark one or two structures, but I'm sure if a passing player takes it out, not many will care.
If they're camping, they're racking up negative points for friendly fire anyways by hitting teammates and nearby structures.
After thinking about it for a few minutes, it loses the point of having there in the first place. I'll throw it out on the table anyways. For penalizing feeders, we could not subtract points if their score is zero or negative.
First of all the number of credits is irrelevant in this thread.
I misinterpreted you, sorry.