Personally, I haven't seen a good suggestion here yet, except my own in the other thread...
1) We can't have a dedicated noob server, again -- segregation fails in many ways.
2) We can't have scenario maps -- a) ton of work b) logically flawed: if a noob is too nooby to play the game, they are too nooby to get tjw's mod, turn on downloads, find a training server, download the qvm and learn something to boot. It's a good idea, but -- no way.
3) {NEWB} tags would never catch on in a positive way. Even MG can't do that. The best we can do there is put that as some kind of message when you log on without tjw's mod. Even still, it'll be abused.
4) We're not programming aimbots. Also, again, that would require a clientside change (most likely) and confuse the heck out of noobs when they go to a real server. "Oh, but it doesn't aim for me... I'll go download Nullify"
So, I say we keep doing what we've more or less always been doing:
- Put up a mixed server
- Put up a MOTD/connect message saying "If you're confused about something, ask someone from MG, NULL, NT, or E. Do this before testing it out yourself if it could do something bad. Just admit your new-ness and you won't have any problems."
- Help noobs out whenever they ask, which is something I've been doing for years now.
- Occasionally, when you get some one or two people who you're helping a lot, ask them to come to another server which is empty (like PT3 most of the time). Train them there. This is also something that I've been doing for years with good results.
So in short, we train noobs as they come. The good ones will ask, the bad ones will be like "yo, u deservd it bich." They can be kicked. That's always been how MG has operated, and it is how it should continue. Meanwhile, I'll keep slowly working on the documentation. If only we had an MG member who was unlazy enough to run the Demo Project. For some reason, the leaders of that one keep flaking off.